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PlayerSave

WARNING

PlayerSave is still a work in progress and does not currently have a full release! Please avoid using PlayerSave in production-bound projects, as the library is not fully tested, and the API may be subject to change

PlayerSave is a holistic library that handles storing, replicating, and observing player data in a simple and fault-tolerant way.

PlayerSave provides a number of key Mechanisms that can be configured to the needs of a project. PlayerSave is designed to function as expected without much configuration out-of-the-gate, but you should also read the documentation to customize your configuration depending on the features your game includes (for example, trading).

For more information, see the Usage Guide

Show raw api
{
    "functions": [],
    "properties": [],
    "types": [],
    "name": "PlayerSave",
    "desc": ":::warning\nPlayerSave is still a work in progress and does not currently have a full\nrelease! Please avoid using PlayerSave in production-bound projects, as the\nlibrary is not fully tested, and the API may be subject to change\n:::\n\nPlayerSave is a holistic library that handles storing, replicating,\nand observing player data in a simple and fault-tolerant way.\n\nPlayerSave provides a number of key [Mechanisms](../docs/mechanisms) that\ncan be configured to the needs of a project. PlayerSave is designed to\nfunction as expected without much configuration out-of-the-gate, but you\nshould also read the documentation to customize your configuration depending\non the features your game includes (for example, trading).\n\nFor more information, see the [Usage Guide](../docs/intro)",
    "source": {
        "line": 26,
        "path": "src/init.luau"
    }
}